Terms of Service
These Terms of Service (“Terms”) govern access to and use of the website and services of Gamenet Platform Limited (“Company”, “Gamenet”, “we”, “us”, “our”).
By accessing this website, submitting a request, discussing a project, or engaging with us for services, you agree to these Terms. If you do not agree with these Terms, you should not use this website.
1. Company Details
This website is operated by:
Gamenet Platform Limited
Registration No: 228518
Registered Address: Ansuya Estate, Revolution Avenue, Suite 9, Victoria, Mahe, Seychelles
Website: https://gamenetplatform.com
Legal Contact: legal@gamenetplatform.com
2. Nature of Our Services
Gamenet provides technology, development, infrastructure, analytics and LiveOps support services for non-gambling computer and video game projects.
Our services may include game development support, server-side infrastructure, multiplayer systems, matchmaking support, performance optimisation, database architecture, product analytics, LiveOps support, content operations, technical consulting, co-production support, game platform engineering, testing coordination and related software services.
Specific services are provided under separate proposals, Statements of Work, service agreements, order forms, invoices or other written arrangements agreed with the client.
3. Non-Gambling Game Technology Provider
Gamenet is dedicated exclusively to non-gambling computer and video game projects.
We do not provide, operate, license, promote, facilitate or support online casino, sports betting, gambling, wagering, lotteries, prize betting, skins betting, real-money gaming, adult content, crypto-asset services, NFT-based monetisation, token issuance, cash-out mechanics, payment processing, e-money, wallet, custody, remittance, acquiring, card issuing, investment, lending or other regulated financial services.
References to virtual items, in-game stores, progression systems, player rewards, leaderboards, game analytics, LiveOps, game balance or monetisation features relate only to non-gambling entertainment game mechanics.
Such references do not involve betting, wagering, cash-out, crypto-assets, tokens, NFTs or regulated financial products.
4. Website Use
You may use this website only for lawful business purposes.
You must not use the website to transmit unlawful, harmful, misleading, infringing, abusive, malicious or fraudulent materials.
You must not attempt to disrupt the website, gain unauthorised access to our systems, test security without permission, scrape content in an abusive manner, upload malware or use the website in a way that may damage the Company, its systems, users, clients or reputation.
We may restrict access to the website if we reasonably believe that it is being misused.
5. Website Information
The content on this website is provided for general informational purposes.
Descriptions of services, technologies, game genres, infrastructure, analytics, workflows, case examples, metrics, timelines, results or project outcomes are illustrative only.
Nothing on this website creates a binding offer, warranty, quotation, service commitment, professional advice or client relationship unless confirmed in a written agreement accepted by the Company.
Actual project outcomes depend on project scope, technical environment, platform requirements, game design, user behaviour, client decisions, third-party systems, development timelines and other factors.
6. Client Projects
Client projects are governed by the applicable proposal, Statement of Work, service agreement, invoice, order form or other written arrangement.
The applicable agreement may define scope, deliverables, milestones, fees, payment schedule, acceptance process, client dependencies, intellectual property rights, support terms, confidentiality obligations and liability limitations.
Gamenet is not responsible for delays or failures caused by incomplete requirements, delayed feedback, unavailable client systems, third-party service issues, platform moderation decisions, app store decisions, payment provider decisions, changes in scope, client-side dependencies or instructions outside the agreed scope.
7. Client Responsibilities
Clients are responsible for the legality, accuracy and suitability of their game concepts, content, mechanics, monetisation model, user flows, age ratings, user disclosures, platform submissions, consumer protection notices, privacy notices, payment provider arrangements and compliance obligations.
Clients must ensure that their projects do not involve gambling, wagering, betting, cash-out mechanics, unlawful tokenisation, adult content, unlawful user-generated content, deceptive monetisation, infringement of third-party rights or other prohibited activity.
Clients are responsible for providing accurate requirements, timely decisions, lawful data, appropriate access, access credentials, project documentation, systems and approvals required for the agreed work.
8. Fees and Payment Terms
Fees, billing schedule, payment milestones and invoicing terms are agreed separately with each client.
Unless otherwise agreed in writing, fees for development, infrastructure, analytics, LiveOps support, consulting, implementation, support or maintenance services are payable according to the applicable invoice, proposal or service agreement.
Fees are generally non-refundable once work has started, except where the applicable written agreement expressly provides otherwise.
We may suspend services if invoices remain unpaid after the due date, subject to the terms of the applicable agreement.
9. Intellectual Property
All website content, including text, design, graphics, layouts, logos, images and materials, is owned by or licensed to the Company and may not be copied, modified, distributed or used commercially without our prior written consent.
Intellectual property rights in client project deliverables are governed by the applicable written agreement.
Unless expressly agreed otherwise, Gamenet retains ownership of its pre-existing tools, methods, frameworks, reusable components, templates, know-how, technical processes, libraries and general expertise.
Client-provided materials remain owned by the client or its licensors, subject to the rights granted to Gamenet for project delivery.
10. Confidentiality
We treat non-public client information as confidential and use it only for evaluating, delivering or supporting the relevant services.
Confidential information may include technical documentation, source materials, build plans, game design materials, business information, user flow documentation, access credentials, implementation plans, product data, analytics data, infrastructure details and non-public communications.
Confidentiality obligations may be further specified in a proposal, service agreement, Statement of Work, non-disclosure agreement or other written arrangement.
11. Data Protection
We process personal data in accordance with our Privacy Policy.
Where we process personal data on behalf of a client in connection with software development, infrastructure support, analytics, LiveOps, testing, support or maintenance services, such processing may be governed by our Data Processing Agreement or equivalent data protection terms.
Our use of cookies and similar technologies is described in our Cookie Policy.
12. Third-Party Platforms and Services
Our services may involve third-party tools, platforms, infrastructure providers, game engines, app stores, analytics tools, hosting providers, cloud platforms, communication systems, payment providers selected, contracted and controlled by clients, anti-spam tools, testing services or other external providers.
We are not responsible for third-party terms, policies, fees, security, availability, moderation decisions, platform approvals, app store requirements, payment provider rules or technical failures outside our control.
Clients remain responsible for reviewing and complying with the terms of any third-party platform or service used in connection with their game or project.
13. Security and Access
Gamenet applies reasonable technical and organisational measures appropriate for a B2B game technology and software services provider.
These measures may include access controls, project-based permissions, secure handling of access credentials, confidentiality obligations, controlled development environments, technical review, issue tracking and incident escalation.
Further information about our security and operational practices is available in our Trust Statement.
Project-specific security, hosting, backup, audit, incident notification or support requirements must be agreed in writing.
14. No Certification or Platform Approval Claims
Unless expressly stated in writing, Gamenet does not claim that any project, game, system, build or platform will be approved by a specific app store, publisher, distributor, payment provider, regulator or platform operator.
Unless expressly stated in writing, the Company does not claim to hold ISO 27001, SOC 2, PCI DSS or other specific security or compliance certifications.
15. Disclaimer
The website is provided on an “as is” and “as available” basis.
To the maximum extent permitted by law, we do not warrant that the website will be uninterrupted, error-free, secure or suitable for a specific purpose.
We do not guarantee any specific business outcome, user acquisition result, retention result, revenue result, player behaviour, platform approval, technical performance, uptime, crash-free rate, launch timeline or commercial result unless expressly agreed in writing.
16. Limitation of Liability
To the maximum extent permitted by law, Gamenet shall not be liable for indirect, incidental, special, consequential, exemplary or punitive damages, including loss of profit, loss of revenue, loss of users, loss of data, loss of goodwill, game downtime, business interruption, platform rejection, third-party service failure or reputational harm arising from use of this website.
Any liability arising from a client project is governed by the applicable written agreement between the parties.
Nothing in these Terms excludes or limits liability that cannot be excluded or limited under applicable law.
17. Updates to These Terms
We may update these Terms from time to time.
The updated version will be published on this website.
Continued use of the website after publication of updated Terms means that you accept the updated Terms.
18. Governing Law
These Terms are governed by the laws of Seychelles, unless mandatory applicable law provides otherwise.
Any dispute arising from or relating to these Terms or use of the website shall be resolved in accordance with the dispute resolution rules applicable under Seychelles law, unless otherwise agreed in writing.
19. Contact
For legal questions, please contact:
Gamenet Platform Limited
Email: legal@gamenetplatform.com
Website: https://gamenetplatform.com
Address: Ansuya Estate, Revolution Avenue, Suite 9, Victoria, Mahe, Seychelles